Elon Musk's xAI hires Nvidia talent to develop AI gaming models

Elon Musk's AI company xAI is developing world models to power video games and robotics. The San Francisco-based startup has hired multiple specialists from Nvidia to work on the initiative.
World models are AI systems that simulate physical environments using video and robotic data to learn how objects, spaces, and physical laws interact. Unlike large language models trained on text, world models aim to simulate real-time interactions between objects.
Recent hires include Nvidia researchers Zeeshan Patel and Ethan He. Both previously worked on Nvidia's Omniverse simulation platform. The company is hiring for senior roles in image and video generation with salaries ranging from $180,000 to $440,000. xAI also posted a "video games tutor" position to train its Grok AI for interactive game design.
Musk confirmed on X that xAI plans to release an AI-generated game before the end of next year. The company this week unveiled a new image and video generation model with free public access.
Recent hires include Nvidia researchers Zeeshan Patel and Ethan He. Both previously worked on Nvidia's Omniverse simulation platform. The company is hiring for senior roles in image and video generation with salaries ranging from $180,000 to $440,000. xAI also posted a "video games tutor" position to train its Grok AI for interactive game design.
Musk confirmed on X that xAI plans to release an AI-generated game before the end of next year. The company this week unveiled a new image and video generation model with free public access.
xAI joins Meta and Google in developing world models. These systems go beyond video generators that predict sequential frames by simulating causal interactions in real time.
Technical challenges remain for world models. Acquiring sufficient real-world data for training and achieving accurate simulations continue to pose difficulties. Nvidia recently estimated the potential market for world models could rival the global economy.
Michael Douse, head of publishing at Larian Studios, said on X that AI "won't solve the big problem" of creativity and leadership in the gaming industry. Larian Studios developed Baldur's Gate 3.
xAI, Patel, and He declined to comment on the project.
Technical challenges remain for world models. Acquiring sufficient real-world data for training and achieving accurate simulations continue to pose difficulties. Nvidia recently estimated the potential market for world models could rival the global economy.
Michael Douse, head of publishing at Larian Studios, said on X that AI "won't solve the big problem" of creativity and leadership in the gaming industry. Larian Studios developed Baldur's Gate 3.
xAI, Patel, and He declined to comment on the project.
